This unique one-day event will be broken up into 7 topics, featuring 5 speakers taking the stage, each touching on various sub-sections of these overarching themes. Each session will then be concluded by a panel discussion. (Click on topic to expand)
The Rage Expo doors open at 10am for the event so you have time for a coffee before we start on the main stage Hall 1
Welcome and starting of the days Programme
10h15 We are opening with a conversation between Radio DJ Super Dave and Carmen who is our our Rage Avatar Roxy for the day and she will also be the MC for the days events. A quick discussion on the general topic of Gaming and Crypto and avatars with Dave and Roxy.
.10h25 Avatar Escapades: Unlikely but hyperreal adventures in the Metaverse – Louise Claassen
Nokwazi will be joining Louise Claassen in the Metaverse to talk about how the merging of physical and virtual worlds and all the energy that this inspires creates new opportunities for entrepreneurs.
10h45 Scandals / Pump and dump schemes – Imogen Bester
by RJ Rutger-Jan van Spaandonk
RJ was present at the first discussions about a rAgeX conference and is thus is fittingly our first speaker.
RJ has been working at the forefront of the tech industry for 25+ years. He is also a keen photo/videographer, avid reader, speaker & columnist, education philanthropist and crypto enthusiast. Alongside a career in ‘activist’ consulting he became an ‘enterpriser’, representing some of the world’s leading brands and growing their businesses in Sub-Saharan Africa – first & foremost Apple. Conscious of the inherent risks of society’s increasing digitization, and building on his background in the defense industry, his recent focus has been on defending critical infrastructure sectors against cyber threats. Whatever your viewpoint or desire, our lives will continue to move even more online; in the not-so-distant future even extending into the virtual realm. It is RJ’s mission to assist with conception & adoption of relevant new technologies & business models that, whilst beneficial to organisations, will also guarantee the privacy, safety & sovereignty of its users (and society at large). All things epicurean are his avocation, and in his free time he is an ardent ‘gourmand, cuisinier and amphitryon’, enabling him to write and speak about sybaritic delights for various (lifestyle) publications and organisations.
An Introduction of the Metaverse
Topic 1: Welcome to Web 3.0 & DECENTRALISATION – Dean Erasmus Microsoft.
What is Web3 and why is it important? Web3 has become a catch-all term for the vision of a new, better internet. At its core, Web3 uses blockchains, cryptocurrencies, and NFTs to give power back to …Web3 is the answer to this dilemma. Instead of a Web monopolised by large technology companies, Web3 embraces decentralisation and is being built, operated, and owned by its users. Web3 puts power in the hands of individuals rather than corporations. Before we talk about Web3, let’s explore how we got here.
Topic 2: What is the Metaverse – Dr Herman Myburg , UJ
Topic 3: Cutting edge redundancy – The role of VR in the learning space – Andrew Sprawson
The printing press, Radio, Film, VHS, DVD, LMS, LXP, AI, and now VR. The next in a line of new technologies that were expected to revolutionise the education sector. Is the hype justified?
Topic 4: What is the real Working Metaverse – Mic Balkind SodaWord.tv
Panel Discussion
An Introduction of AI video 4Min
Topic 1: What is AI you have it wrong – Prof Johan Steyn
Artificial Intelligence and Automation thought leader.
Topic 2: Prof Manoj Chiba speaks on statistics, predictive analytics, digitisation, intersection of business, society and technology, artificial intelligence and r innovation and design.
Topic 3: X-ray – Andrei Migatchev, Envision IT
How AI Reads X-RAYs, AI that is actually adding value to society.
Panel Discussion
An Introduction of VR video 4 min
Topic 1: Spatial Computing (AR/VR/MR) Augmented (AR), Virtual (VR), and Mixed Reality (MR) – Gerald Ferreira, Founder of Virtual Reality Pty Ltd
We look forward to the technological building blocks which will enhance virtual reality (VR), augmented reality (AR), and mixed reality (MR) experiences. We invite researchers and engineers from academia and industry to present and discuss recent developments in this rapidly advancing field.
Topic 2 – AR and the Metaverse my view – Mbangiso “Baso” Mabaso
How these domains intersect and unfold over time is still very much in the early stages. What is clear, however, is that the “on-ramp” or gateways into the Metaverse starts with the ability to perceive the physical and digital worlds simultaneously. Many technologies and devices are needed to enable the true immersion and first and foremost is the ability to overlay the digital domain onto the physical space. In this talk we will discuss these aspects and delve deeply into near-to-eye display technologies that allows users to coexist in the physical and digital domains.
Topic 3 – Hololens Glasses – Sibusiso Tyatya
We look at the Hololens technology from Microsoft.. A look at some of the newest wearable AR solutions and use cases under development.
Panel Discussion
An Introduction of Gamification
Video – 5min
Topic 1: Gamification
Adding game mechanics into non game environments, like a website, online community, learning management system or business’ intranet to increase participation. The goal of gamification is to engage with consumers, employees and partners to inspire collaborate, share and interact. Gamification is the strategic attempt to enhance systems, services, organisations, and activities by creating similar experiences to those experienced when playing games in order to motivate and engage users.
Gamification is a multi-faceted phenomenon that affects many domains of human life. Therefore, we welcome submissions related to this ludic transformation of reality under several domains and related (but not limited) to the following keywords: Users: e.g., Engagement, experience, user types
Topic 2:
Technology: e.g., Virtual reality, augmented reality, internet of things, wearables, AI, machine learning, privacy, security
Toys & play: e.g., Toy play, toy design/creation, toys in education, internet of toys, toyfication, roleplay
Topic 3:
Governance: e.g., democracy, participation, law enforcement, e-justice, cyber forensics, urban planning, smart and playable cities, surveillance
Topic 4: Esports, Rage, Nag etc – Michael James
Topic 5: Education – Prof Lomé Koekemoer
e.g., Gamification in education, serious games, game-based learning, games & math Media: e.g., Esports, streaming, social media and gamification, gamification in journalism & media. Esports & exergaming: e.g., players/users, health, law, coaching, governance, business models and sponsorship, cultural expression, platforms
Panel Discussion
Video – 5min
Axie Infinity – Xavier Rousseau Olivier
Axie and Sandbox is a game universe filled with fascinating creatures, Axies, that players can collect as pets. Players aim to battle, breed, collect, raise, and build kingdoms for their Axies. The universe has a player-owned economy where players can truly own, buy, sell, and trade resources they earn in the game through skilled-gameplay and contributions to the ecosystem. There are and will be many varied games experiences for Axies. Many of them will have players compete with each other using complex strategies and tactics to attain top rankings or be rewarded with coveted resources. Others will have them complete quests, defeat bosses, and unlock in-depth storylines
Games for Impact, State of focus of Game Development. – Keith Jones
Technology: e.g., Virtual reality, augmented reality, internet of things, wearables, AI, machine learning, privacy, security
Toys & Play: e.g., Toy play, toy design/creation, toys in education, internet of toys, toyfication, roleplay
MindCraft Game or an Educational Tool – Vivian Ladner
The Perception that Mindcraft can be deployed as an educational tool exists?
My Journey to becoming a Game Developer – Mathew Cresswell
I am a Game Developer – Homolang Marule
Gamification in education, serious games, game-based learning, games & math media: e.g., Esports, streaming, social media and gamification, gamification in journalism & media. Esports & exergaming: e.g., players/users, health, law, coaching, governance, business models and sponsorship, cultural expression, platforms.
How to make a career in Gaming – SuperDave
Braintree Gaming, Gaming and how I made a career for myself in Gaming
Panel Discussion
Topic 1 :An Introduction to Crypto1: Introduction to Crypto – Steven Boykey Sidley
Co-author of Beyond Bitcoin: Decentralised Finance and the End of Banks (with Simon Dingle).
Topic 2: Crypto – Brandon Topham
An overview on Regulations risks and tax liabilities.
Topic 3: Disruptive Thinking Blockchain and Cryptocurrency – Rudi Kruger
Topic 4: Art and NFTs , making money from my art – Reese Swanepoel
An Introduction to Cyber SecurityTopic 1: Cyber threats & Mobile devices – Macleod Burril
Topic 2: Protecting you or your business against fraudulent transactions – Sarel Lambrecht , PhiShield
In today’s digital age, the risk of becoming a victim of cybercrime is fast becoming a reality for many.
An Introduction to IOT
Topic 1: Helium – Chris Viveiros, Technical director of Otto Wireless Solutions
Save me the bother by going full-on crypto-crusader on a Helium buzz. I urge you to read his article dataweek.co.za/16437r, where he goes into minute detail about his testing methodology and results, including pitfalls such as a clone of his gateway operating out of Croatia. It’s a thoroughly good read and well worth your time. Also, Massive Chocolate Koala. And Striped Basil Crocodile. I shan’t elaborate but leave that dangling as a cryptic enticement to read the article.
Topic 2: IOT learning Centers to Big Data – Jaco Kleynhans
Topic 3: Lorna and tracking my luggage – Quintin Daffarn, IoT UC-Wireless
IoT architecture with 5G and beyond networks and multiple access IoT access networks and network back haul with 5G and beyond.